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AAAI
2007
13 years 11 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
TVCG
2010
145views more  TVCG 2010»
13 years 7 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
IV
2005
IEEE
178views Visualization» more  IV 2005»
14 years 2 months ago
Capturing Team Dynamics through Temporal Social Surfaces
This paper introduces Temporal Social Surfaces. Temporal Social Surfaces show the dynamic evolution of social relationships in groups. Changes in measures of social network analys...
Peter A. Gloor
AAAI
2000
13 years 10 months ago
Adaptive User Interfaces through Dynamic Design Automation
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....
PG
2003
IEEE
14 years 1 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai