The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
This paper introduces Temporal Social Surfaces. Temporal Social Surfaces show the dynamic evolution of social relationships in groups. Changes in measures of social network analys...
The inherent difficulty in supporting human usability in large control systems--such as building environmental and security systems--derives from the large diversity of components...
Robin R. Penner, Erik S. Steinmetz, Christopher L....
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...