Abstract-- In this paper we describe an optimal reconfiguration planning algorithm that morphs a grounded truss structure of known geometry into a new geometry. The plan consists o...
Seung-kook Yun, David Alan Hjelle, Eric Schweikard...
This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from mult...
Using traditional software profiling to optimize embedded software in an MPSoC design is not reliable. With multiple processors running concurrently and programs interacting, trad...
—New methods for fault-effect propagation and state justification that use finite-state-machine sequences are proposed for sequential circuit test generation. Distinguishing se...
Michael S. Hsiao, Elizabeth M. Rudnick, Janak H. P...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...