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» Generating Story Analogues
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ACL
2011
12 years 10 months ago
Learning From Collective Human Behavior to Introduce Diversity in Lexical Choice
We analyze collective discourse, a collective human behavior in content generation, and show that it exhibits diversity, a property of general collective systems. Using extensive ...
Vahed Qazvinian, Dragomir R. Radev
AIIA
2007
Springer
14 years 27 days ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
IJAC
2006
118views more  IJAC 2006»
13 years 6 months ago
A Correspondence between Balanced Varieties and Inverse Monoids
There is a well-known correspondence between varieties of algebras and fully invariant congruences on the appropriate term algebra. A special class of varieties are those which ar...
Mark V. Lawson
CHI
2009
ACM
14 years 7 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
KI
2009
Springer
14 years 1 months ago
SceneMaker: Automatic Visualisation of Screenplays
Abstract. Our proposed software system, SceneMaker, aims to facilitate the production of plays, films or animations by automatically interpreting natural language film scripts an...
Eva Hanser, Paul McKevitt, Tom Lunney, Joan Condel...