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» Generating antialiased images at low sampling densities
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SI3D
2005
ACM
14 years 1 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
ICAT
2003
IEEE
14 years 23 days ago
All in-Focus View Synthesis from Under-Sampled Light Fields
Light field rendering (LFR) is a fundamental method for generating new views from a set of pre-acquired images. We use densely-aligned cameras for the process of acquiring the se...
Keita Takahashi, Akira Kubota, Takeshi Naemura
SIGGRAPH
1996
ACM
13 years 11 months ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan
ICIP
2009
IEEE
13 years 5 months ago
Face virtual pose generation using aligned locally linear regression for face recognition
In this paper a new solution for the single sample problem in low resolution face recognition is proposed. The proposed solution uses an enhanced virtual pose generation method to...
Mohammad H. Rohban, Hamid R. Rabiee, Arash Vahdat
VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...