Transforming software requirements into a software design involves the iterative partition of a solution into software components. The process is human-intensive and does not guar...
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Abstract— This paper presents synthesis of Hardware Dependent Software (HdS) for multicore and many-core designs using Embedded System Environment (ESE). ESE is a tool set, devel...
This paper presents a benchmark for dependablesystems. The benchmark consists of two metrics, number of catastrophic incidents and performance degradation, which are obtained by a...
We present a number of optimization techniques to compute prefix sums on linked lists and implement them on multithreaded GPUs using CUDA. Prefix computations on linked structures ...