We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
Laguerre geometry provides a simple approach to the design of rational curves and surfaces with rational offsets. These so-called PH curves and PN surfaces can be constructed from...