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» Generation of BDDs from hardware algorithm descriptions
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TOG
2010
96views more  TOG 2010»
13 years 2 months ago
Light reallocation for high contrast projection using an analog micromirror array
We demonstrate for the first time a proof of concept projector with a secondary array of individually controllable, analog micromirrors added to improve the contrast and peak brig...
Reynald Hoskinson, Boris Stoeber, Wolfgang Heidric...
VRCAI
2004
ACM
14 years 1 months ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
VISUALIZATION
1997
IEEE
14 years 6 hour ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
CODES
2005
IEEE
14 years 1 months ago
Aggregating processor free time for energy reduction
Even after carefully tuning the memory characteristics to the application properties and the processor speed, during the execution of real applications there are times when the pr...
Aviral Shrivastava, Eugene Earlie, Nikil D. Dutt, ...
CASES
2006
ACM
13 years 11 months ago
Reaching fast code faster: using modeling for efficient software thread integration on a VLIW DSP
When integrating software threads together to boost performance on a processor with instruction-level parallel processing support, it is rarely clear which code regions should be ...
Won So, Alexander G. Dean