—With the appearance of massively parallel and inexpensive platforms such as the G80 generation of NVIDIA GPUs, more real-life applications will be designed or ported to these pl...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Current conversational recommender systems are unable to offer guarantees on the quality of their recommendations due to a lack of principled user utility models. We develop an ap...
We propose a generative statistical approach to human motion modeling and tracking that utilizes probabilistic latent semantic (PLSA) models to describe the mapping of image featu...
With the advance of SAT solvers, transforming a software program to a propositional formula has generated much interest for bounded model checking of software in recent years. How...