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VIS
2004
IEEE
122views Visualization» more  VIS 2004»
14 years 9 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare
VAST
2004
ACM
14 years 1 months ago
iClay: Digitizing Cuneiform
Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the worldʼs oldest manuscripts, cuneiform table...
Jonathan D. Cohen, Donald Duncan, Dean Snyder, Jer...
MVA
2007
162views Computer Vision» more  MVA 2007»
13 years 8 months ago
Location-Based Tracking of Moving Obstacles from a Mobile Robot
Tracking moving obstacles from a moving platform is a useful skill for the coming generation of mobile robot. The methods used in existing moving objects tracking that operated fr...
Thatsaphan Suwannathat, Jun-ichi Imai, Masahide Ka...
EVOW
2009
Springer
14 years 3 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
AAAI
2007
13 years 10 months ago
A Multi-Agent Approach to Distributed Rendering Optimization
Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...