We present a points-to analysis technique suitable for environments with small time and memory budgets, such as just-in-time (JIT) compilers and interactive development environmen...
Manu Sridharan, Denis Gopan, Lexin Shan, Rastislav...
A coarse-grain multithreaded processor can effectively hide long memory latencies by quickly switching to an alternate task when the active task issues a memory request, improving...
During the few last years, several approaches have been proposed to model different aspects of a Data Warehouse (DW), such as the conceptual model of the DW, the design of the ET...
The realization of multimedia systems still heavily relies on building monolithic systems that need to be reengineered for every change in the application and little of which can ...
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...