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GRAPHICSINTERFACE
2007
13 years 9 months ago
Optimized tile-based texture synthesis
One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of t...
Weiming Dong, Ning Zhou, Jean-Claude Paul
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 2 months ago
Interactive evolution of XUL user interfaces
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algori...
Juan C. Quiroz, Sushil J. Louis, Sergiu M. Dascalu
ATAL
2003
Springer
14 years 1 months ago
Designing Self-Assembly for 2-Dimensional Building Blocks
In this paper we present a genetic algorithm-based approach towards designing self-assembling objects comprised of square smart blocks. Each edge of each block can have one of thr...
Ying Guo, Geoff Poulton, Philip Valencia, Geoff Ja...
GECCO
2004
Springer
107views Optimization» more  GECCO 2004»
14 years 1 months ago
Multiple Species Weighted Voting - A Genetics-Based Machine Learning System
Multiple Species Weighted Voting (MSWV) is a genetics-based machine learning (GBML) system with relatively few parameters that combines N two-class classifiers into an N -class cla...
Alexander F. Tulai, Franz Oppacher
EUROGP
2009
Springer
119views Optimization» more  EUROGP 2009»
14 years 2 months ago
Comparison of CGP and Age-Layered CGP Performance in Image Operator Evolution
This paper analyses the efficiency of the Cartesian Genetic Programming (CGP) methodology in the image operator design problem at the functional level. The CGP algorithm is compare...
Karel Slaný