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» Genetic algorithms for object recognition in a complex scene
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CVPR
2010
IEEE
14 years 3 months ago
Modeling and Estimating Persistent Motion with Geometric Flows
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
Dahua Lin, Eric Grimson, John Fisher
SIGGRAPH
2000
ACM
14 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
14 years 11 days ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
SI3D
2003
ACM
14 years 1 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
IJRR
2011
159views more  IJRR 2011»
13 years 3 months ago
Learning visual representations for perception-action systems
We discuss vision as a sensory modality for systems that effect actions in response to perceptions. While the internal representations informed by vision may be arbitrarily compl...
Justus H. Piater, Sébastien Jodogne, Renaud...