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PG
1997
IEEE
14 years 24 days ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
CGF
2008
118views more  CGF 2008»
13 years 8 months ago
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several app...
Florian Steinke, Matthias Hein, Jan Peters, Bernha...
CG
2004
Springer
13 years 8 months ago
A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
Leif Kobbelt, Mario Botsch
GRAPHICSINTERFACE
2003
13 years 10 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
ECCV
1998
Springer
14 years 10 months ago
Computation of the Quadrifocal Tensor
This paper gives a practical and accurate algorithm for the computation of the quadrifocal tensor and extraction of camera matrices from it. Previous methods for using the quadrifo...
Richard I. Hartley