Sciweavers

549 search results - page 42 / 110
» Geometric computing in computer graphics using conformal geo...
Sort
View
CG
1998
Springer
13 years 8 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
IPSN
2011
Springer
13 years 3 days ago
Exploration of path space using sensor network geometry
In a sensor network there are many paths between a source and a destination. An efficient method to explore and navigate in the ‘path space’ can help many important routing p...
Ruirui Jiang, Xiaomeng Ban, Mayank Goswami, Wei Ze...
SIGGRAPH
2000
ACM
14 years 8 days ago
Out-of-core simplification of large polygonal models
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Peter Lindstrom
CGF
2010
156views more  CGF 2010»
13 years 8 months ago
Mixed Finite Elements for Variational Surface Modeling
Many problems in geometric modeling can be described using variational formulations that define the smoothness of the shape and its behavior w.r.t. the posed modeling constraints....
Alec Jacobson, Elif Tosun, Olga Sorkine, Denis Zor...
SIGGRAPH
1998
ACM
14 years 28 days ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec