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» Geometry Refinement of 3D Surfaces Using Kriging
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VISUALIZATION
2005
IEEE
14 years 1 months ago
Curve-Skeleton Applications
Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement...
Nicu D. Cornea, Deborah Silver, Patrick Min
SMA
2006
ACM
101views Solid Modeling» more  SMA 2006»
14 years 1 months ago
A higher dimensional formulation for robust and interactive distance queries
We present an efficient and robust algorithm for computing the minimum distance between a point and freeform curve or surface by lifting the problem into a higher dimension. This...
Joon-Kyung Seong, David E. Johnson, Elaine Cohen
ECCV
2006
Springer
14 years 9 months ago
An Integral Solution to Surface Evolution PDEs Via Geo-cuts
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CVPR
2006
IEEE
14 years 9 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan