Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
This paper explores how shape, motion, and lighting interact in the case of a two-frame motion sequence. We consider a rigid object with Lambertian reflectance properties undergoi...
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Subdivision surfaces are generated by repeated approximation or interpolation from initial control meshes. In this paper, two new nonlinear subdivision schemes, face based subdivi...