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CRV
2008
IEEE
192views Robotics» more  CRV 2008»
14 years 2 months ago
Realtime Visualization of Monocular Data for 3D Reconstruction
Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but th...
Adam Rachmielowski, Neil Birkbeck, Martin Jäg...
CVPR
2001
IEEE
14 years 10 months ago
Texture Replacement in Real Images
Texture replacement in real images has many applications, such as interior design, digital movie making and computer graphics. The goal is to replace some specified texture patter...
Yanghai Tsin, Yanxi Liu, Visvanathan Ramesh
CVPR
2008
IEEE
14 years 10 months ago
Image decomposition into structure and texture subcomponents with multifrequency modulation constraints
Texture information in images is coupled with geometric macrostructures and piecewise-smooth intensity variations. Decomposing an image f into a geometric structure component u an...
Georgios Evangelopoulos, Petros Maragos
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 9 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
3DIM
2007
IEEE
14 years 2 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang