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EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Fast High-Dimensional Filtering Using the Permutohedral Lattice
Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian filtering. This family of algorithms includes bilateral ...
Andrew Adams, Jongmin Baek, Myers Abraham Davis
ICCAD
2003
IEEE
127views Hardware» more  ICCAD 2003»
14 years 6 months ago
Layout-Aware Scan Chain Synthesis for Improved Path Delay Fault Coverage
Path delay fault testing becomes increasingly important due to higher clock rates and higher process variability caused by shrinking geometries. Achieving high-coverage path delay...
Puneet Gupta, Andrew B. Kahng, Ion I. Mandoiu, Pun...
SI3D
2010
ACM
14 years 4 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 4 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...