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ISCAS
2006
IEEE
95views Hardware» more  ISCAS 2006»
14 years 1 months ago
Vertex cache of programmable geometry processor for mobile multimedia application
Vertex cache of programmable geometry processor The proposed architecture of vertex cache is divided into is proposed and implemented. The proposed vertex cache is pre-TnL vertex c...
Kyusik Chung, Chang-Hyo Yu, Lee-Sup Kim
ICCV
2007
IEEE
14 years 10 months ago
On the Differential Geometry of 3D Flow Patterns: Generalized Helicoids and Diffusion MRI Analysis
Configurations of dense locally parallel 3D curves occur in medical imaging, computer vision and graphics. Examples include white matter fibre tracts, textures, fur and hair. We d...
Peter Savadjiev, Steven W. Zucker, Kaleem Siddiqi
RT
2004
Springer
14 years 1 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
CVPR
2008
IEEE
13 years 9 months ago
An integrated background model for video surveillance based on primal sketch and 3D scene geometry
This paper presents a novel integrated background model for video surveillance. Our model uses a primal sketch representation for image appearance and 3D scene geometry to capture...
Wenze Hu, Haifeng Gong, Song Chun Zhu, Yongtian Wa...
CGF
2008
120views more  CGF 2008»
13 years 7 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...