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ICPR
2008
IEEE
14 years 9 months ago
Region-based active contours and sparse representations for texture segmentation
In this paper we propose a rigorous framework for texture image segmentation relying on region-based active contours (RBAC) and sparse texture representation. Such representations...
François Lecellier, Gilles Aubert, Jalal Fa...
CVPR
2010
IEEE
14 years 4 months ago
A New Texture Descriptor Using Multifractal Analysis in Multi-orientation Wavelet Pyramid
Based on multifractal analysis in wavelet pyramids of texture images, a new texture descriptor is proposed in this paper that implicitly combines information from both spatial and...
Yong Xu, Xiong Yang, Haibin Ling, Hui Ji
MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
14 years 6 days ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
AFPAC
1997
Springer
151views Mathematics» more  AFPAC 1997»
14 years 3 days ago
Trilinear Tensor: The Fundamental Construct of Multiple-view Geometry and Its Applications
The topic of representation, recovery and manipulation of three-dimensional 3D scenes from two-dimensional 2D images thereof, provides a fertile ground for both intellectual th...
Amnon Shashua
COMPUTING
2007
126views more  COMPUTING 2007»
13 years 8 months ago
An algorithm for the construction of intrinsic delaunay triangulations with applications to digital geometry processing
The discrete Laplace-Beltrami operator plays a prominent role in many Digital Geometry Processing applications ranging from denoising to parameterization, editing, and physical si...
Matthew Fisher, Boris Springborn, Peter Schrö...