Sciweavers

1802 search results - page 84 / 361
» Geometry Textures and Applications
Sort
View
PRESENCE
2002
105views more  PRESENCE 2002»
13 years 7 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
ICCV
2009
IEEE
15 years 1 months ago
Segmentation and Shading Estimation in Slowly Changing Textured Images
We present a novel representation for modeling textured regions subject to smooth variations in orientation and scale. Utilizing the steerable pyramid of Simoncelli and Freeman ...
Jason Chang, John W. Fisher III
EVOW
2007
Springer
13 years 12 months ago
Multiclass Object Recognition Based on Texture Linear Genetic Programming
This paper presents a linear genetic programming approach, that solves simultaneously the region selection and feature extraction tasks, that are applicable to common image recogni...
Gustavo Olague, Eva Romero, Leonardo Trujillo, Bir...
TIM
2011
151views more  TIM 2011»
13 years 3 months ago
IIR Filter Models of Haptic Vibration Textures
—Haptic tactile feedback is a widely used and effective technique in virtual reality applications. When an object’s surface is explored by stroking it using fingers, finger n...
Vijaya Lakshmi Guruswamy, Jochen Lang, Won-Sook Le...
VRST
2005
ACM
14 years 1 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...