Sciweavers

296 search results - page 37 / 60
» Geometry Textures
Sort
View
ICPR
2004
IEEE
14 years 8 months ago
Finding Region Correspondences for Wide Baseline Stereo
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
Dmitry Chetverikov, Zoltán Megyesi, Zsolt J...
EGH
2007
Springer
14 years 1 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
VRST
2004
ACM
14 years 25 days ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
VISUALIZATION
2003
IEEE
14 years 20 days ago
Image Space Based Visualization of Unsteady Flow on Surfaces
We present a novel technique for direct visualization of unsteady flow on surfaces from computational fluid dynamics. The method generates dense representations of time-dependen...
Robert S. Laramee, Bruno Jobard, Helwig Hauser
SCALESPACE
2009
Springer
13 years 12 months ago
Semi-supervised Segmentation Based on Non-local Continuous Min-Cut
We propose a semi-supervised image segmentation method that relies on a non-local continuous version of the min-cut algorithm and labels or seeds provided by a user. The segmentati...
Nawal Houhou, Xavier Bresson, Arthur Szlam, Tony F...