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NIME
2004
Springer
154views Music» more  NIME 2004»
14 years 1 months ago
Synthesized Strings for String Players
A system is introduced that allows a string player to control a synthesis engine with the gestural skills he is used to. The implemented system is based on an electric viola and a...
Cornelius Poepel
NIME
2005
Springer
148views Music» more  NIME 2005»
14 years 1 months ago
Bubbaboard and Mommaspeaker: Creating Digital Tonal Sounds from an Acoustic Percussive Instrument
This paper describes the transformation of an everyday object into a digital musical instrument. By tracking hand movements and tilt on one of two axes, the Bubbaboard, a transfor...
Derek Wang
AAI
1999
147views more  AAI 1999»
13 years 7 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
NIME
2001
Springer
191views Music» more  NIME 2001»
14 years 3 days ago
The Accordiatron
The Accordiatron is a new MIDI controller for real-time performance based on the paradigm of a conventional squeeze box or concertina. It translates the gestures of a performer to...
Michael Gurevich
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
14 years 2 months ago
HOG on a WIM
This paper presents a new interaction metaphor for mixed space collaboration: HOG on a WIM. Hand of God (HOG) on a World in Miniature (WIM) is the first collaborative WIM. It ena...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas