Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...
Scene recognition in an unconstrained setting is an open and challenging problem with wide applications. In this paper, we study the role of scene dynamics for improved representa...
We introduce a novel energy minimization method to decompose a video into a set of super-resolved moving layers. The proposed energy corresponds to the cost of coding the sequence...
We present a unified method for simultaneously acquiring both the location and the silhouette shape of people in outdoor scenes. The proposed algorithm integrates top-down and bot...