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» Gesture-Based Affective Computing on Motion Capture Data
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AUGHUMAN
2011
13 years 3 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
SI3D
2006
ACM
14 years 2 months ago
Human motion estimation from a reduced marker set
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...
CVPR
2010
IEEE
14 years 4 months ago
Moving Vistas: Exploiting Motion for Describing Scenes
Scene recognition in an unconstrained setting is an open and challenging problem with wide applications. In this paper, we study the role of scene dynamics for improved representa...
Nitesh Shroff, Pavan Turaga, Rama Chellappa
CVPR
2008
IEEE
14 years 10 months ago
High resolution motion layer decomposition using dual-space graph cuts
We introduce a novel energy minimization method to decompose a video into a set of super-resolved moving layers. The proposed energy corresponds to the cost of coding the sequence...
Thomas Schoenemann, Daniel Cremers
ICCV
2007
IEEE
14 years 10 months ago
Integrating Appearance and Motion Cues for Simultaneous Detection and Segmentation of Pedestrians
We present a unified method for simultaneously acquiring both the location and the silhouette shape of people in outdoor scenes. The proposed algorithm integrates top-down and bot...
Vinay Sharma, James W. Davis