Sciweavers

482 search results - page 3 / 97
» Getting Personal with Computers: How to Design Personalities...
Sort
View
DRM
2003
Springer
14 years 25 days ago
How DRM-based content delivery systems disrupt expectations of "personal use"
We set out to examine whether current, DRM-based online offerings of music and movies accord with consumers’ current expectations regarding the personal use of copyrighted works...
Deirdre K. Mulligan, John Han, Aaron J. Burstein
MOBISYS
2007
ACM
13 years 10 months ago
Automatic administration of the get up and go test
In-home monitoring using sensors has the potential to improve the life of elderly and chronically ill persons, assist their family and friends in supervising their status, and pro...
Dounia Berrada, Mario Romero, Gregory D. Abowd, Ma...
CHI
2009
ACM
14 years 8 months ago
Blobby: how to guide a blind person
For the majority of blind people, walking in unknown places is a very difficult, or even impossible, task to perform, when without help. The adoption of the white cane is the main...
Hugo Nicolau, Joaquim A. Jorge, Tiago João ...
AMDO
2006
Springer
13 years 11 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
CIG
2005
IEEE
14 years 1 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey