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CHI
2007
ACM
14 years 8 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
IAT
2008
IEEE
14 years 2 months ago
Competency-Based Intelligent Curriculum Sequencing: Comparing Two Evolutionary Approaches
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Although semiautomatic to...
Luis de Marcos, Roberto Barchino, José-Javi...
IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
W4A
2009
ACM
14 years 2 months ago
Augmenting social media accessibility
The popularity of social media is affecting society as they are changing the way communication, collaboration, interaction, and information are produced and consumed. A part of t...
Roberto Borrino, Marco Furini, Marco Roccetti