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PRESENCE
2008
155views more  PRESENCE 2008»
13 years 7 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
JVCA
2002
180views more  JVCA 2002»
13 years 7 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
ICPR
2008
IEEE
14 years 8 months ago
Joint visual vocabulary for animal classification
This paper presents a method for visual object categorization based on encoding the joint textural information in objects and the surrounding background, and requiring no segmenta...
Alireza Tavakoli Targhi, Andrzej Pronobis, Heydar ...
CW
2008
IEEE
14 years 2 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
AUIC
2000
IEEE
14 years 3 days ago
Evaluation of Animation Effects to Improve Indirect Manipulation
This paper describes an experiment we have conducted to explore the effectiveness of animation in improving indirect manipulation operations. Indirect manipulation operations are ...
Bruce H. Thomas, Victor Demczuk