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ICPR
2006
IEEE
14 years 8 months ago
Uncertainties-driven Surface Morphing: The case of Photo-realistic Transitions between Facial Expressions
Reproduction of facial animation play a fundamental role in applications requiring human-computer interactions The objective of this paper is to introduce a geometric mechanism th...
Charlotte Ghys, Maxime Taron, Nikos Paragios
GRAPHITE
2006
ACM
14 years 1 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
IVA
2005
Springer
14 years 1 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 28 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
CA
2002
IEEE
14 years 18 days ago
AMOBA: A Database System for Annotating Captured Human Movements
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
Stefan Grünvogel, Jens Piesk, Stephan Schwich...