Reproduction of facial animation play a fundamental role in applications requiring human-computer interactions The objective of this paper is to introduce a geometric mechanism th...
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...