Computer-based games and technologies can be significant aids for helping children learn. However, most computer-based games simply address the learning styles of visual and audit...
Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua J...
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
One way to remedy the gap that currently exists between software engineering and human computer interaction is to expose undergraduate students to the ideas, concepts, processes, ...
We report on a study of graduate students conducting research in libraries, focusing on how they extract and record information as they read. By examining their information record...
Kenton O'Hara, Fiona Smith, William M. Newman, Abi...