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» Graphic Object Layout with Interactive Genetic Algorithms
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HF
2007
131views more  HF 2007»
13 years 7 months ago
Formal Analysis and Automatic Generation of User Interfaces: Approach, Methodology, and an Algorithm
In this paper we propose a formal approach and methodology for analysis and generation of human-machine interfaces, with special emphasis on human-automation interaction. Our appr...
Michael Heymann, Asaf Degani
SIGGRAPH
2010
ACM
14 years 8 days ago
Multi-class blue noise sampling
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
Li-Yi Wei
VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
PRESENCE
2007
167views more  PRESENCE 2007»
13 years 7 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
VISUALIZATION
1995
IEEE
13 years 11 months ago
Interactive Maximum Projection Volume Rendering
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approxim...
Michael D. McCool, Wolfgang Heidrich, John Stevens