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» Graphic Object Layout with Interactive Genetic Algorithms
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AIED
2005
Springer
14 years 1 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
14 years 1 months ago
Transgenetic algorithm: a new evolutionary perspective for heuristics design
Transgenetic algorithms are evolutionary computing techniques based on living processes where cooperation is the main evolutionary strategy. Those processes contain the movement o...
Elizabeth Ferreira Gouvea Goldbarg, Marco Cé...
CORR
2007
Springer
160views Education» more  CORR 2007»
13 years 7 months ago
How really effective are Multimodal Hints in enhancing Visual Target Spotting? Some evidence from a usability study
The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating...
Suzanne Kieffer, Noelle Carbonell
CHI
2008
ACM
14 years 8 months ago
PeerChooser: visual interactive recommendation
Collaborative filtering (CF) has been successfully deployed over the years to compute predictions on items based on a user's correlation with a set of peers. The black-box na...
Barry Smyth, Brynjar Gretarsson, John O'Donovan, S...
GRAPHITE
2005
ACM
14 years 1 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst