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SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
14 years 3 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
ECCV
2010
Springer
14 years 3 months ago
Building Rome on a Cloudless Day
This paper introduces an approach for dense 3D reconstruction from unregistered Internet-scale photo collections with about 3 million of images within the span of a day on a single...
PG
2003
IEEE
14 years 3 months ago
Bounding Recursive Procedural Models Using Convex Optimization
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the p...
Orion Sky Lawlor, John C. Hart
BIRTHDAY
2003
Springer
14 years 3 months ago
A Formal Basis for Reasoning on Programmable QoS
Abstract. The explicit management of Quality of Service (QoS) of network connectivity, such as, e.g., working cost, transaction support, and security, is a key requirement for the ...
Rocco De Nicola, Gian Luigi Ferrari, Ugo Montanari...
IV
2002
IEEE
152views Visualization» more  IV 2002»
14 years 3 months ago
3D Character Modeling in Virtual Reality
The paper presents a virtual reality modeling system based on interactive web technologies. The system’s goal is to provide a user-friendly virtual environment for the developme...
Szilárd Kiss