We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
This paper introduces an approach for dense 3D reconstruction from unregistered Internet-scale photo collections with about 3 million of images within the span of a day on a single...
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the p...
Abstract. The explicit management of Quality of Service (QoS) of network connectivity, such as, e.g., working cost, transaction support, and security, is a key requirement for the ...
Rocco De Nicola, Gian Luigi Ferrari, Ugo Montanari...
The paper presents a virtual reality modeling system based on interactive web technologies. The system’s goal is to provide a user-friendly virtual environment for the developme...