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RT
2004
Springer
14 years 3 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
GRAPHITE
2003
ACM
14 years 3 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
APCHI
1998
IEEE
14 years 2 months ago
Warping to Enhance 3D User Interfaces
Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation may be used to conv...
Bruce H. Thomas
DSRT
2008
IEEE
14 years 2 days ago
An Automated Mapping of Timed Functional Specification to a Precision Timed Architecture
Most common real-time embedded programming languages provide a means to specify functionality; however, they have few constructs to specify precise timing constraints. LabVIEW is ...
Shanna-Shaye Forbes, Hiren D. Patel, Edward A. Lee...
SIGGRAPH
1998
ACM
14 years 2 months ago
Large Steps in Cloth Simulation
The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably ta...
David Baraff, Andrew P. Witkin