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VIS
2006
IEEE
157views Visualization» more  VIS 2006»
14 years 9 months ago
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
Wojciech Burakiewicz, Robert van Liere
ICFP
2009
ACM
14 years 8 months ago
Causal commutative arrows and their optimization
re a popular form of abstract computation. Being more general than monads, they are more broadly applicable, and in parare a good abstraction for signal processing and dataflow co...
Hai Liu, Eric Cheng, Paul Hudak
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
1993
ACM
13 years 12 months ago
A Framework for Shared Applications with a Replicated Architecture
n support in a user interface toolkit: flexible, robust, and reusable abstractions SE Hudson, JT Stasko - 1993 - ACM Press New York, NY, USA 62 1992: Two-handed gesture in multi-mo...
Thomas Berlage, Andreas Genau
APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 10 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...