Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
— Palpation of tissue and organs during a surgical procedure provides clinicians with valuable information for diagnosis and surgical planning. In robot-assisted minimally invasi...
In this paper we propose a high-level description of the behavior of digital systems. Behaviors are specified with a graphical synchronous model: “SyncCharts”. SyncCharts supp...
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...