Several real-world applications need to effectively manage and reason about large amounts of data that are inherently uncertain. For instance, pervasive computing applications mus...
Daisy Zhe Wang, Eirinaios Michelakis, Minos N. Gar...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
Existing models of virtual humans in urban settings have largely focused on algorithmic or graphical efficiency. They look realistic but are relatively lacking as experimental too...
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...