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» Graphical animation of behavior models
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CA
1998
IEEE
13 years 12 months ago
Facial Deformations for MPEG-4
The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics...
Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalm...
NPAR
2000
ACM
14 years 2 days ago
Artistic silhouettes: a hybrid approach
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
J. D. Northrup, Lee Markosian
VIP
2000
13 years 9 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
CG
2010
Springer
13 years 2 months ago
Extraversion in Games
The behavior of a human player in a game expresses the personality of that player. Personality is an important characteristic for modeling the player's profile. In our researc...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck,...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Visualizing the tightening of knots
The study of physical models for knots has recently received much interest in the mathematics community. In this paper, we consider the ropelength model, which considers knots tie...
Jason Cantarella, Michael Piatek, Eric Rawdon