Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
This paper presents a compiler technique that reduces the energy consumption of the memory subsystem, for an off-chip partitioned memory architecture having multiple memory banks ...
—In this paper we consider the Airspace Sectorization Problem (ASP) where airspace has to be partitioned into a number of sectors, each sector being assigned to a team of air tra...
An unsupervised part-of-speech (POS) tagging system that relies on graph clustering methods is described. Unlike in current state-of-the-art approaches, the kind and number of dif...
Abstract. A number of techniques are described for solving sparse linear systems on parallel platforms. The general approach used is a domaindecomposition type method in which a pr...