We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
Analysis of existing ICT-based solutions for the education of long-term ill children reveal several weaknesses with respect to social and cooperative involvement, cost of developme...
Pieter Jorissen, Fabian Di Fiore, Gert Vansichem, ...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
This paper describes a methodology for performing longitudinal evaluations when a social robotic telepresence system is deployed in realistic environments. This work is the core o...