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» Grounding Social Interactions in the Environment
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KIVS
2009
Springer
14 years 8 days ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung
ECAIW
2000
Springer
13 years 11 months ago
Cognition, Sociability, and Constraints
This paper focuses on the challenge of building technical agents that act flexibly in modern computing and information environments. Flexibility is approached in terms of both cogn...
Gerhard Weiß
CDVE
2008
Springer
191views Visualization» more  CDVE 2008»
13 years 9 months ago
Applying Web 2.0 Design Principles in the Design of Cooperative Applications
Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommende...
Niels Pinkwart
IWEC
2004
13 years 9 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
WSC
2004
13 years 9 months ago
Approaches for Modeling Individuals Within Organizational Simulations
The human behavior modeling community has traditionally been divided into those addressing individual behavior models, and those addressing organizational and team models. And yet...
Eva Hudlicka, Greg L. Zacharias