In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experienc...
Boriana Koleva, Chris Greenhalgh, Christian Heath,...
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...