Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
Performance of an application can be improved through augmenting the processor with Application specific Functional Units (AFUs). Usually a cluster of operations identified from th...
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
Learning from software failures is an essential step towards the development of more reliable software systems and processes. However, as more intricate software systems are devel...
The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, St...