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116
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GBRPR
2005
Springer
15 years 8 months ago
Coarse-to-Fine Object Recognition Using Shock Graphs
Shock graphs have emerged as a powerful generic 2-D shape representation. However, most approaches typically assume that the silhouette has been correctly segmented. In this paper,...
Aurelie Bataille, Sven J. Dickinson
154
Voted
VRCAI
2004
ACM
15 years 8 months ago
Real time 3D avatar for interactive mixed reality
This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes w...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Heedong K...
127
Voted
ICPR
2002
IEEE
15 years 7 months ago
A Support System for Visually Impaired Persons to Understand Three-dimensional Visual Information Using Acoustic Interface
Visual information processing technology is very important in the implementation for sensory substitution of visually impaired persons as well as applications to factory automatio...
Yoshihiro Kawai, Fumiaki Tomita
ISMAR
2002
IEEE
15 years 7 months ago
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality
Camera tracking is a fundamental requirement for videobased Augmented Reality applications. The ability to accurately calculate the intrinsic and extrinsic camera parameters for e...
Simon Gibson, Jonathan Cook, Toby Howard, Roger J....
VISUALIZATION
2002
IEEE
15 years 7 months ago
Interactive Spectral Volume Rendering
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Steven Bergner, Torsten Möller, Mark S. Drew,...