Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Software design is the hardest part of creating intelligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthes...
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Abstract. The capabilities for agents in a team to anticipate informationneeds of teammates and proactively offer relevant information are highly desirable. However, such behavior...