E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
We study the extension of applicability of system-level testing techniques to the construction of a consistent model of (legacy) systems under test, which are seen as black boxes....
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Abstract. Current text classification systems typically use term stems for representing document content. Semantic Web technologies allow the usage of features on a higher semantic...
In this paper we report on a study of implicit feedback models for unobtrusively tracking the information needs of searchers. Such models use relevance information gathered from se...
Ryen W. White, Joemon M. Jose, C. J. van Rijsberge...