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ICALT
2009
IEEE
14 years 2 months ago
Authoring for E-learning 2.0: A Case Study
E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
Fawaz Ghali, Alexandra I. Cristea
ITC
2003
IEEE
114views Hardware» more  ITC 2003»
14 years 24 days ago
Test-Based Model Generation For Legacy Systems
We study the extension of applicability of system-level testing techniques to the construction of a consistent model of (legacy) systems under test, which are seen as black boxes....
Hardi Hungar, Tiziana Margaria, Bernhard Steffen
CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
KDD
2004
ACM
160views Data Mining» more  KDD 2004»
14 years 8 months ago
Boosting for Text Classification with Semantic Features
Abstract. Current text classification systems typically use term stems for representing document content. Semantic Web technologies allow the usage of features on a higher semantic...
Stephan Bloehdorn, Andreas Hotho
ECIR
2004
Springer
13 years 9 months ago
A Simulated Study of Implicit Feedback Models
In this paper we report on a study of implicit feedback models for unobtrusively tracking the information needs of searchers. Such models use relevance information gathered from se...
Ryen W. White, Joemon M. Jose, C. J. van Rijsberge...