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ACMACE
2005
ACM
13 years 10 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
MPC
2004
Springer
147views Mathematics» more  MPC 2004»
14 years 1 months ago
Extended Static Checking for Java
Software development and maintenance are costly endeavors. The cost can be reduced if more software defects are detected earlier in the development cycle. This paper introduces th...
Greg Nelson
CAISE
2004
Springer
14 years 1 months ago
Achieving Enterprise Model Interoperability through the Model-Based Architecture Framework for Enterprises
This paper describes an ontology for enterprise modelling, The ontology has enabled conceptual integration of two different modelling methodologies, one based on UEML (Unified Ente...
Håvard D. Jørgensen, Oddrun Pauline O...
SIGCOMM
2006
ACM
14 years 2 months ago
In VINI veritas: realistic and controlled network experimentation
This paper describes VINI, a virtual network infrastructure that allows network researchers to evaluate their protocols and services in a realistic environment that also provides ...
Andy C. Bavier, Nick Feamster, Mark Huang, Larry L...
DATE
2010
IEEE
154views Hardware» more  DATE 2010»
14 years 1 months ago
ERSA: Error Resilient System Architecture for probabilistic applications
There is a growing concern about the increasing vulnerability of future computing systems to errors in the underlying hardware. Traditional redundancy techniques are expensive for...
Larkhoon Leem, Hyungmin Cho, Jason Bau, Quinn A. J...