Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
The problem of “Structure From Motion” is a central problem in vision: given the 2D locations of certain points we wish to recover the camera motion and the 3D coordinates of ...
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Abstract. This paper addresses the problem of motion estimation and reconstruction of 3D models from profiles of an object rotating on a turntable, obtained from a single camera. I...