Sciweavers

114 search results - page 19 / 23
» Haptic Feedback Based on Physically Based Modeling for Cellu...
Sort
View
SIGGRAPH
1990
ACM
13 years 11 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
OPODIS
2004
13 years 9 months ago
Embedded Systems - Challenges and Work Directions
Embedded Systems are components integrating software and hardware jointly and specifically designed to provide given functionalities. These components may be used in many different...
Joseph Sifakis
TOG
2012
258views Communications» more  TOG 2012»
11 years 10 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
JSAC
2006
109views more  JSAC 2006»
13 years 7 months ago
Polarized MIMO channels in 3-D: models, measurements and mutual information
4G systems are expected to support data rates of the order of 100 Mbps in the outdoor environment and 1 Gbps in the indoor/stationary environment. In order to support such large p...
Mansoor Shafi, Min Zhang, Aris L. Moustakas, Peter...
GI
2004
Springer
14 years 29 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus