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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
14 years 3 days ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
COMGEO
2000
ACM
13 years 7 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
DOCENG
2005
ACM
13 years 9 months ago
Injecting information into atomic units of text
This paper presents a new approach to text processing, based on textemes. These are atomic text units generalising the concepts of character and glyph by merging them in a common ...
Yannis Haralambous, Gábor Bella
CVPR
2011
IEEE
13 years 4 months ago
Sparse Image Representation with Epitomes
Sparse coding, which is the decomposition of a vector using only a few basis elements, is widely used in machine learning and image processing. The basis set, also called dictiona...
Louise Benoit, Julien Mairal, Francis Bach, Jean P...
VISUALIZATION
2005
IEEE
14 years 1 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...