We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
We document the design and implementation of a “production” incremental garbage collector for GHC 6.2. It builds on our earlier work (Non-stop Haskell) that exploited GHC’s ...
Andrew M. Cheadle, A. J. Field, Simon Marlow, Simo...
Operating systems account for memory consumption and allow for termination at the level of individual processes. As a result, if one process consumes too much memory, it can be te...
MicroSIMD architectures incorporating subword parallelism are very efficient for application-specific media processors as well as for fast multimedia information processing in gen...
By optimizing data layout at run-time, we can potentially enhance the performance of caches by actively creating spatial locality, facilitating prefetching, and avoiding cache con...